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Burglar Game Assets

With several color combinations, I decided to keep it simple with the secondary character, but I wanted the interactables and screens to pop out.

With several color combinations, I decided to keep it simple with the secondary character, but I wanted the interactables and screens to pop out.

Creating UVs, Rigging a character, and creating transition screens for the game is what I worked on for
functionality.

Creating UVs, Rigging a character, and creating transition screens for the game is what I worked on for
functionality.

During pre-production I created all the assets in Maya, and kept a simple design in mind.

During pre-production I created all the assets in Maya, and kept a simple design in mind.

Secondary Character 1, a police officer with augmentation stops the player character from stealing items.

A modern art statue used as a collectable.

A more organic looking statue, also a collectable.

A Renaissance statue I modelled after the Venus de Milo. A collectable for the character.

This project was a month long experience that taught me a lot about how to work in a team and some of the production steps of working on a game. I was tasked with creating a secondary character, interactable statues, building modular assets and different screens, all in the style of a game from the 90s. It was very fun and engaging, I loved the feedback and communication that was given by everyone. I worked together with very talented artists; Antonia Harris and Gerald Gibbons who, with their assets, helped bring our team's game to life and the designers for letting us work on their game.
You can find their ArtStation here:
Antonia Harris: https://www.artstation.com/antoniabharris
Gerald Gibbons: https://www.artstation.com/gsquaredart

Date
October 23, 2022